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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 561570 of 2122 papers

TitleStatusHype
Adversarial Imitation Learning from Incomplete DemonstrationsCode0
Imitation Learning for Autonomous Driving: Insights from Real-World TestingCode0
A Reinforcement Learning Approach for Robotic Unloading from Visual ObservationsCode0
Towards Interactive Training of Non-Player Characters in Video GamesCode0
Imitation from Observation: Learning to Imitate Behaviors from Raw Video via Context TranslationCode0
Imitation Learning for Generalizable Self-driving Policy with Sim-to-real TransferCode0
Imitation Learning of Agenda-based Semantic ParsersCode0
Interactive Learning from Activity DescriptionCode0
IIFL: Implicit Interactive Fleet Learning from Heterogeneous Human SupervisorsCode0
ImitAL: Learning Active Learning Strategies from Synthetic DataCode0
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