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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 561570 of 2122 papers

TitleStatusHype
Creating Multimodal Interactive Agents with Imitation and Self-Supervised Learning0
Coupled Distributional Random Expert Distillation for World Model Online Imitation Learning0
Automatic Curricula via Expert Demonstrations0
Automated Task-Time Interventions to Improve Teamwork using Imitation Learning0
Evaluation Function Approximation for Scrabble0
Evaluation metrics for behaviour modeling0
Cortical Mirror-System Activation During Real-Life Game Playing: An Intracranial Electroencephalography (EEG) Study0
Correlation Priors for Reinforcement Learning0
Automated Feature Selection for Inverse Reinforcement Learning0
Auto-Encoding Inverse Reinforcement Learning0
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