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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 561570 of 2122 papers

TitleStatusHype
Adaptive Visual Imitation Learning for Robotic Assisted Feeding Across Varied Bowl Configurations and Food Types0
Offline Imitation of Badminton Player Behavior via Experiential Contexts and Brownian Motion0
AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents0
Bootstrapping Reinforcement Learning with Imitation for Vision-Based Agile Flight0
VITaL Pretraining: Visuo-Tactile Pretraining for Tactile and Non-Tactile Manipulation Policies0
Supervised Fine-Tuning as Inverse Reinforcement Learning0
SculptDiff: Learning Robotic Clay Sculpting from Humans with Goal Conditioned Diffusion Policy0
DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulation0
TeleMoMa: A Modular and Versatile Teleoperation System for Mobile Manipulation0
Physics-informed Neural Motion Planning on Constraint Manifolds0
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