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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13761400 of 2122 papers

TitleStatusHype
Learning Robotic Ultrasound Scanning Skills via Human Demonstrations and Guided Explorations0
Learning Coordinated Terrain-Adaptive Locomotion by Imitating a Centroidal Dynamics Planner0
TRAIL: Near-Optimal Imitation Learning with Suboptimal Data0
Towards More Generalizable One-shot Visual Imitation Learning0
Efficient Robotic Manipulation Through Offline-to-Online Reinforcement Learning and Goal-Aware State Information0
Periodic DMP formulation for Quaternion Trajectories0
Continuous Control with Action Quantization from Demonstrations0
SS-MAIL: Self-Supervised Multi-Agent Imitation Learning0
Generative Adversarial Imitation Learning for End-to-End Autonomous Driving on Urban Environments0
On Covariate Shift of Latent Confounders in Imitation and Reinforcement Learning0
Reinforcement Learning In Two Player Zero Sum Simultaneous Action GamesCode0
Leveraging Experience in Lazy Search0
Safe Imitation Learning on Real-Life Highway Data for Human-like Autonomous Driving0
Goal-Directed Design Agents: Integrating Visual Imitation with One-Step Lookahead Optimization for Generative Design0
Procedure Planning in Instructional Videos via Contextual Modeling and Model-based Policy Learning0
A Critique of Strictly Batch Imitation Learning0
Deep Homography Estimation in Dynamic Surgical Scenes for Laparoscopic Camera Motion ExtractionCode0
Distributional Decision Transformer for Hindsight Information Matching0
Mitigation of Adversarial Policy Imitation via Constrained Randomization of Policy (CRoP)0
Fast fixed-backbone protein sequence and rotamer design0
Meta-Imitation Learning by Watching Video Demonstrations0
Multi-batch Reinforcement Learning via Sample Transfer and Imitation Learning0
State-Only Imitation Learning by Trajectory Distribution Matching0
Fight fire with fire: countering bad shortcuts in imitation learning with good shortcuts0
Stabilized Likelihood-based Imitation Learning via Denoising Continuous Normalizing Flow0
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