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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13511375 of 2122 papers

TitleStatusHype
JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning0
Creating Multimodal Interactive Agents with Imitation and Self-Supervised Learning0
Guided Imitation of Task and Motion Planning0
Organ localisation using supervised and semi supervised approaches combining reinforcement learning with imitation learning0
MDPFuzz: Testing Models Solving Markov Decision Processes0
Stage Conscious Attention Network (SCAN) : A Demonstration-Conditioned Policy for Few-Shot Imitation0
Quantile Filtered Imitation Learning0
Distributionally Robust Imitation Learning0
Generalizable Imitation Learning from Observation via Inferring Goal Proximity0
Curriculum Offline Imitating Learning0
Document Level Hierarchical Transformer0
On the Value of Interaction and Function Approximation in Imitation Learning0
Solving Graph-based Public Goods Games with Tree Search and Imitation LearningCode0
Dynamic Inference0
Back to Reality for Imitation Learning0
Neural Column Generation for Capacitated Vehicle Routing0
Sample Efficient Imitation Learning via Reward Function Trained in Advance0
SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competition0
NNSynth: Neural Network Guided Abstraction-Based Controller Synthesis for Stochastic Systems0
Improving Learning from Demonstrations by Learning from Experience0
Learning Multi-Stage Tasks with One Demonstration via Self-Replay0
Model-Based Reinforcement Learning via Stochastic Hybrid Models0
Off-policy Imitation Learning from Visual Inputs0
Smooth Imitation Learning via Smooth Costs and Smooth Policies0
Is Bang-Bang Control All You Need? Solving Continuous Control with Bernoulli Policies0
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