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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 541550 of 2122 papers

TitleStatusHype
Expressive Whole-Body Control for Humanoid Robots0
Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstration0
Cross-Episodic Curriculum for Transformer Agents0
Autonomous Navigation through intersections with Graph ConvolutionalNetworks and Conditional Imitation Learning for Self-driving Cars0
AGIL: Learning Attention from Human for Visuomotor Tasks0
Enhanced DACER Algorithm with High Diffusion Efficiency0
Cross-Domain Imitation Learning with a Dual Structure0
Autonomous Navigation in Complex Environments0
Cross Domain Imitation Learning0
Automating Deformable Gasket Assembly0
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