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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 531540 of 2122 papers

TitleStatusHype
Imitation Learning from a Single Temporally Misaligned VideoCode0
Imitation Learning from Observations under Transition Model DisparityCode0
Imitation Learning of Agenda-based Semantic ParsersCode0
Improving In-Context Learning with Reasoning DistillationCode0
Iterative Document-level Information Extraction via Imitation LearningCode0
Imitation Learning by Reinforcement LearningCode0
Imitation Learning by State-Only Distribution MatchingCode0
CoDraw: Collaborative Drawing as a Testbed for Grounded Goal-driven CommunicationCode0
Adversarial Imitation Learning with Trajectorial Augmentation and CorrectionCode0
Imitation Learning for Autonomous Driving: Insights from Real-World TestingCode0
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