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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 531540 of 2122 papers

TitleStatusHype
Curating Demonstrations using Online Experience0
A Graph-based Adversarial Imitation Learning Framework for Reliable & Realtime Fleet Scheduling in Urban Air Mobility0
CubeDAgger: Improved Robustness of Interactive Imitation Learning without Violation of Dynamic Stability0
CrowdPlay: Crowdsourcing human demonstration data for offline learning in Atari games0
AutoOD: Automated Outlier Detection via Curiosity-guided Search and Self-imitation Learning0
AdaDemo: Data-Efficient Demonstration Expansion for Generalist Robotic Agent0
Perceptual Motor Learning with Active Inference Framework for Robust Lateral Control0
Enhancing Autonomous Driving Safety with Collision Scenario Integration0
Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulation0
Explaining Autonomous Driving by Learning End-to-End Visual Attention0
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