SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 531540 of 2122 papers

TitleStatusHype
Bootstrapping Linear Models for Fast Online Adaptation in Human-Agent CollaborationCode0
Unveiling Imitation Learning: Exploring the Impact of Data Falsity to Large Language Model0
Adversarial Imitation Learning via Boosting0
AdaDemo: Data-Efficient Demonstration Expansion for Generalist Robotic Agent0
Reward Learning from Suboptimal Demonstrations with Applications in Surgical Electrocautery0
SAFE-GIL: SAFEty Guided Imitation Learning for Robotic Systems0
CNN-based Game State Detection for a Foosball Table0
Prompting Multi-Modal Tokens to Enhance End-to-End Autonomous Driving Imitation Learning with LLMs0
JUICER: Data-Efficient Imitation Learning for Robotic AssemblyCode1
DIDA: Denoised Imitation Learning based on Domain Adaptation0
Show:102550
← PrevPage 54 of 213Next →

No leaderboard results yet.