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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 521530 of 2122 papers

TitleStatusHype
CompILE: Compositional Imitation Learning and ExecutionCode0
Adversarial Moment-Matching Distillation of Large Language ModelsCode0
Imitation Learning from a Single Temporally Misaligned VideoCode0
Compiler Auto-Vectorization with Imitation LearningCode0
Imitation Learning for Sentence Generation with Dilated Convolutions Using Adversarial TrainingCode0
Imitation Learning from Observations under Transition Model DisparityCode0
Imitation Learning of Stabilizing Policies for Nonlinear SystemsCode0
Comparing the Efficacy of Fine-Tuning and Meta-Learning for Few-Shot Policy ImitationCode0
A Survey of Deep Network Solutions for Learning Control in Robotics: From Reinforcement to ImitationCode0
Adversarial Mixture Density Networks: Learning to Drive Safely from Collision DataCode0
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