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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 521530 of 2122 papers

TitleStatusHype
CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulation0
Avoidance of Manual Labeling in Robotic Autonomous Navigation Through Multi-Sensory Semi-Supervised Learning0
Cut-and-Approximate: 3D Shape Reconstruction from Planar Cross-sections with Deep Reinforcement Learning0
Avoidance Learning Using Observational Reinforcement Learning0
Alibaba’s Submission for the WMT 2020 APE Shared Task: Improving Automatic Post-Editing with Pre-trained Conditional Cross-Lingual BERT0
Curriculum Offline Imitating Learning0
Curriculum Learning and Imitation Learning for Model-free Control on Financial Time-series0
Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents0
Accelerating Inverse Reinforcement Learning with Expert Bootstrapping0
Curiosity-driven Reinforcement Learning for Diverse Visual Paragraph Generation0
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