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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 521530 of 2122 papers

TitleStatusHype
Guiding Attention in End-to-End Driving ModelsCode0
A Survey of Imitation Learning Methods, Environments and Metrics0
Overcoming Knowledge Barriers: Online Imitation Learning from Observation with Pretrained World ModelsCode0
Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action RepresentationsCode2
IDIL: Imitation Learning of Intent-Driven Expert Behavior0
Distilling Privileged Information for Dubins Traveling Salesman Problems with Neighborhoods0
Benchmarking Mobile Device Control Agents across Diverse Configurations0
LLM-Personalize: Aligning LLM Planners with Human Preferences via Reinforced Self-Training for Housekeeping Robots0
A survey of air combat behavior modeling using machine learning0
Augmenting Safety-Critical Driving Scenarios while Preserving Similarity to Expert Trajectories0
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