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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 521530 of 2122 papers

TitleStatusHype
Towards a Reward-Free Reinforcement Learning Framework for Vehicle Control0
Making Universal Policies UniversalCode0
MILE: Model-based Intervention Learning0
A Training-Free Framework for Precise Mobile Manipulation of Small Everyday Objects0
Optimistically Optimistic Exploration for Provably Efficient Infinite-Horizon Reinforcement and Imitation Learning0
ModSkill: Physical Character Skill Modularization0
HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit0
Computational-Statistical Tradeoffs at the Next-Token Prediction Barrier: Autoregressive and Imitation Learning under Misspecification0
Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex TasksCode0
RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learning0
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