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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12761300 of 2122 papers

TitleStatusHype
Steering Robots with Inference-Time Interactions0
Stochastic Action Prediction for Imitation Learning0
Stochastic convex optimization for provably efficient apprenticeship learning0
Stratified Expert Cloning with Adaptive Selection for User Retention in Large-Scale Recommender Systems0
Streaming Flow Policy: Simplifying diffusion/flow-matching policies by treating action trajectories as flow trajectories0
Structural Estimation of Markov Decision Processes in High-Dimensional State Space with Finite-Time Guarantees0
Structured Agent Distillation for Large Language Model0
Student-Informed Teacher Training0
StyleLoco: Generative Adversarial Distillation for Natural Humanoid Robot Locomotion0
Supervised Fine-Tuning as Inverse Reinforcement Learning0
Supervised Fine Tuning on Curated Data is Reinforcement Learning (and can be improved)0
Support-guided Adversarial Imitation Learning0
Support-weighted Adversarial Imitation Learning0
Swarm Behavior Cloning0
Learning from Imperfect Demonstrations with Self-Supervision for Robotic Manipulation0
Symbolic Imitation Learning: From Black-Box to Explainable Driving Policies0
Synthesizing Physical Character-Scene Interactions0
Synthesizing Programmatic Policies that Inductively Generalize0
Synthetically Generating Human-like Data for Sequential Decision Making Tasks via Reward-Shaped Imitation Learning0
Tackling the Low-resource Challenge for Canonical Segmentation0
TAIL: Task-specific Adapters for Imitation Learning with Large Pretrained Models0
TamedPUMA: safe and stable imitation learning with geometric fabrics0
TarGF: Learning Target Gradient Field to Rearrange Objects without Explicit Goal Specification0
Task-Driven Semantic Quantization and Imitation Learning for Goal-Oriented Communications0
Task-Induced Representation Learning0
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