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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 511520 of 2122 papers

TitleStatusHype
Imitation Learning of Agenda-based Semantic ParsersCode0
Conditional Affordance Learning for Driving in Urban EnvironmentsCode0
Imitation Learning for Sentence Generation with Dilated Convolutions Using Adversarial TrainingCode0
Dynamic Regret Convergence Analysis and an Adaptive Regularization Algorithm for On-Policy Robot Imitation LearningCode0
Imitation Learning for Neural Morphological String TransductionCode0
Imitation Learning from a Single Temporally Misaligned VideoCode0
Imitation Learning of Stabilizing Policies for Nonlinear SystemsCode0
Improving End-to-End Speech Translation by Imitation-Based Knowledge Distillation with Synthetic TranscriptsCode0
Comyco: Quality-Aware Adaptive Video Streaming via Imitation LearningCode0
Imitation Learning by Reinforcement LearningCode0
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