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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 511520 of 2122 papers

TitleStatusHype
Back to Reality for Imitation Learning0
Data-driven Traffic Simulation: A Comprehensive Review0
Data-Driven Simulation of Ride-Hailing Services using Imitation and Reinforcement Learning0
Aligning Robot and Human Representations0
Embedding Synthetic Off-Policy Experience for Autonomous Driving via Zero-Shot Curricula0
Emergent Agentic Transformer from Chain of Hindsight Experience0
Data Driven Aircraft Trajectory Prediction with Deep Imitation Learning0
Data augmentation for efficient learning from parametric experts0
dARt Vinci: Egocentric Data Collection for Surgical Robot Learning at Scale0
Aligning Agents like Large Language Models0
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