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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 511520 of 2122 papers

TitleStatusHype
Decision Mamba ArchitecturesCode0
ExACT: An End-to-End Autonomous Excavator System Using Action Chunking With Transformers0
Ranking-based Client Selection with Imitation Learning for Efficient Federated Learning0
Robotic Constrained Imitation Learning for the Peg Transfer Task in Fundamentals of Laparoscopic Surgery0
VectorPainter: Advanced Stylized Vector Graphics Synthesis Using Stroke-Style Priors0
Sub-goal Distillation: A Method to Improve Small Language AgentsCode0
Imitation Learning in Discounted Linear MDPs without exploration assumptions0
CGD: Constraint-Guided Diffusion Policies for UAV Trajectory Planning0
Continual Learning from Simulated Interactions via Multitask Prospective Rehearsal for Bionic Limb Behavior Modeling0
IntervenGen: Interventional Data Generation for Robust and Data-Efficient Robot Imitation Learning0
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