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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 501510 of 2122 papers

TitleStatusHype
Disturbance Injection under Partial Automation: Robust Imitation Learning for Long-horizon Tasks0
DITTO: Offline Imitation Learning with World Models0
Accelerating Self-Imitation Learning from Demonstrations via Policy Constraints and Q-Ensemble0
Diverse Imitation Learning via Self-Organizing Generative Models0
DataMIL: Selecting Data for Robot Imitation Learning with Datamodels0
Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning0
Divide and Repair: Using Options to Improve Performance of Imitation Learning Against Adversarial Demonstrations0
Bridging the Resource Gap: Deploying Advanced Imitation Learning Models onto Affordable Embedded Platforms0
DIVINE: A Generative Adversarial Imitation Learning Framework for Knowledge Graph Reasoning0
Data-Efficient Learning from Human Interventions for Mobile Robots0
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