SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 491500 of 2122 papers

TitleStatusHype
Active Policy Improvement from Multiple Black-box OraclesCode0
Improving In-Context Learning with Reasoning DistillationCode0
Intrinsically Motivated Open-Ended Multi-Task Learning Using Transfer Learning to Discover Task HierarchyCode0
Imitation Learning from Observations under Transition Model DisparityCode0
Augmented Q Imitation Learning (AQIL)Code0
Imitation Learning from a Single Temporally Misaligned VideoCode0
Imitation Learning from Purified DemonstrationsCode0
Imitation Learning for Intra-Day Power Grid Operation through Topology ActionsCode0
A Conservative Approach for Few-Shot Transfer in Off-Dynamics Reinforcement LearningCode0
Imitation Learning for Neural Morphological String TransductionCode0
Show:102550
← PrevPage 50 of 213Next →

No leaderboard results yet.