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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 491500 of 2122 papers

TitleStatusHype
DDIL: Diversity Enhancing Diffusion Distillation With Imitation Learning0
ADAIL: Adaptive Adversarial Imitation Learning0
D-CODA: Diffusion for Coordinated Dual-Arm Data Augmentation0
Dissipative Imitation Learning for Robust Dynamic Output Feedback0
Data Quality in Imitation Learning0
Accelerating Self-Imitation Learning from Demonstrations via Policy Constraints and Q-Ensemble0
Distilling Privileged Information for Dubins Traveling Salesman Problems with Neighborhoods0
Distilling Realizable Students from Unrealizable Teachers0
Distributional Decision Transformer for Hindsight Information Matching0
DataMIL: Selecting Data for Robot Imitation Learning with Datamodels0
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