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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 491500 of 2122 papers

TitleStatusHype
Aligning Agents like Large Language Models0
Adversarial Moment-Matching Distillation of Large Language ModelsCode0
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots0
MOT: A Mixture of Actors Reinforcement Learning Method by Optimal Transport for Algorithmic Trading0
Validity Learning on Failures: Mitigating the Distribution Shift in Autonomous Vehicle Planning0
Aligning Language Models with Demonstrated FeedbackCode2
From Words to Actions: Unveiling the Theoretical Underpinnings of LLM-Driven Autonomous Systems0
Beyond Imitation: Learning Key Reasoning Steps from Dual Chain-of-Thoughts in Reasoning DistillationCode0
Inverse Concave-Utility Reinforcement Learning is Inverse Game Theory0
Imitating from auxiliary imperfect demonstrations via Adversarial Density Weighted RegressionCode0
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