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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 491500 of 2122 papers

TitleStatusHype
One-Shot Dual-Arm Imitation Learning0
Policy Regularization on Globally Accessible States in Cross-Dynamics Reinforcement Learning0
How to Train Your Robots? The Impact of Demonstration Modality on Imitation Learning0
A Simple Approach to Constraint-Aware Imitation Learning with Application to Autonomous RacingCode0
EPR-GAIL: An EPR-Enhanced Hierarchical Imitation Learning Framework to Simulate Complex User Consumption Behaviors0
Learning to Drive by Imitating Surrounding Vehicles0
Look Before You Leap: Using Serialized State Machine for Language Conditioned Robotic Manipulation0
Kaiwu: A Multimodal Manipulation Dataset and Framework for Robot Learning and Human-Robot Interaction0
dARt Vinci: Egocentric Data Collection for Surgical Robot Learning at Scale0
Adapt3R: Adaptive 3D Scene Representation for Domain Transfer in Imitation Learning0
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