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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 201250 of 2122 papers

TitleStatusHype
Aligning Time Series on Incomparable SpacesCode1
Emergent Communication at ScaleCode1
Dual RL: Unification and New Methods for Reinforcement and Imitation LearningCode1
Imitating Latent Policies from ObservationCode1
Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy PretrainingCode1
Imitating Unknown Policies via ExplorationCode1
All You Need Is Supervised Learning: From Imitation Learning to Meta-RL With Upside Down RLCode1
End-to-End Imitation Learning with Safety Guarantees using Control Barrier FunctionsCode1
Imitation Learning by Estimating Expertise of DemonstratorsCode1
End-to-End Egospheric Spatial MemoryCode1
End-to-End Urban Driving by Imitating a Reinforcement Learning CoachCode1
Coherent Soft Imitation LearningCode1
Energy-Based Imitation LearningCode1
Behavioral Cloning from ObservationCode1
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
Explorative Imitation Learning: A Path Signature Approach for Continuous EnvironmentsCode1
Don't Start from Scratch: Behavioral Refinement via Interpolant-based Policy DiffusionCode1
iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household TasksCode1
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
A Reduction of Imitation Learning and Structured Prediction to No-Regret Online LearningCode1
Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid LocomotionCode1
Exact Combinatorial Optimization with Graph Convolutional Neural NetworksCode1
IGDrivSim: A Benchmark for the Imitation Gap in Autonomous DrivingCode1
IGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic ScenesCode1
An Adversarial Imitation Click Model for Information RetrievalCode1
f-GAIL: Learning f-Divergence for Generative Adversarial Imitation LearningCode1
Imitation Learning from Observation with Automatic Discount SchedulingCode1
How To Guide Your Learner: Imitation Learning with Active Adaptive Expert InvolvementCode1
Beyond Imitation: Leveraging Fine-grained Quality Signals for AlignmentCode1
f-IRL: Inverse Reinforcement Learning via State Marginal MatchingCode1
Chain-of-Thought Predictive ControlCode1
Off-Policy Adversarial Inverse Reinforcement LearningCode1
Frame Mining: a Free Lunch for Learning Robotic Manipulation from 3D Point CloudsCode1
Of Moments and Matching: A Game-Theoretic Framework for Closing the Imitation GapCode1
How to Leverage Diverse Demonstrations in Offline Imitation LearningCode1
CDT: Cascading Decision Trees for Explainable Reinforcement LearningCode1
HiMAP: Learning Heuristics-Informed Policies for Large-Scale Multi-Agent PathfindingCode1
Human-compatible driving partners through data-regularized self-play reinforcement learningCode1
Causal Imitation Learning under Temporally Correlated NoiseCode1
Generalized Decision Transformer for Offline Hindsight Information MatchingCode1
Orca: Progressive Learning from Complex Explanation Traces of GPT-4Code1
PADL: Language-Directed Physics-Based Character ControlCode1
Generative Adversarial Imitation LearningCode1
Globally Stable Neural Imitation PoliciesCode1
An Imitation Game for Learning Semantic Parsers from User InteractionCode1
Advancing Tool-Augmented Large Language Models via Meta-Verification and Reflection LearningCode1
CLIPort: What and Where Pathways for Robotic ManipulationCode1
A Coupled Flow Approach to Imitation LearningCode1
POPGym Arcade: Parallel Pixelated POMDPsCode1
Causal Imitative Model for Autonomous DrivingCode1
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