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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 101125 of 2122 papers

TitleStatusHype
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation LearningCode1
EDITOR: an Edit-Based Transformer with Repositioning for Neural Machine Translation with Soft Lexical ConstraintsCode1
Energy-Based Imitation LearningCode1
Generalization Guarantees for Imitation LearningCode1
Don't Start from Scratch: Behavioral Refinement via Interpolant-based Policy DiffusionCode1
Chain-of-Thought Predictive ControlCode1
Causal Imitative Model for Autonomous DrivingCode1
Behavioral Cloning from ObservationCode1
CDT: Cascading Decision Trees for Explainable Reinforcement LearningCode1
Beyond Imitation: Leveraging Fine-grained Quality Signals for AlignmentCode1
Discriminator Soft Actor Critic without Extrinsic RewardsCode1
Diffusing States and Matching Scores: A New Framework for Imitation LearningCode1
Coherent Soft Imitation LearningCode1
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
Estimating Q(s,s') with Deep Deterministic Dynamics GradientsCode1
An Empirical Investigation of Representation Learning for ImitationCode1
EvIL: Evolution Strategies for Generalisable Imitation LearningCode1
Confidence-Aware Imitation Learning from Demonstrations with Varying OptimalityCode1
f-GAIL: Learning f-Divergence for Generative Adversarial Imitation LearningCode1
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character ControlCode1
An Imitation Game for Learning Semantic Parsers from User InteractionCode1
DiffAIL: Diffusion Adversarial Imitation LearningCode1
Following High-level Navigation Instructions on a Simulated Quadcopter with Imitation LearningCode1
DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation LearningCode1
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