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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 101125 of 2122 papers

TitleStatusHype
Deep Imitation Learning for Bimanual Robotic ManipulationCode1
DeformPAM: Data-Efficient Learning for Long-horizon Deformable Object Manipulation via Preference-based Action AlignmentCode1
DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation LearningCode1
Generalization Guarantees for Imitation LearningCode1
Disagreement-Regularized Imitation LearningCode1
Curricular Subgoals for Inverse Reinforcement LearningCode1
Distilling Motion Planner Augmented Policies into Visual Control Policies for Robot ManipulationCode1
DivScene: Benchmarking LVLMs for Object Navigation with Diverse Scenes and ObjectsCode1
Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised LearningCode1
DotaMath: Decomposition of Thought with Code Assistance and Self-correction for Mathematical ReasoningCode1
Curriculum Offline Imitation LearningCode1
Critic Guided Segmentation of Rewarding Objects in First-Person ViewsCode1
Cross-Domain Imitation Learning via Optimal TransportCode1
Emergent Communication at ScaleCode1
Learning Constrained Adaptive Differentiable Predictive Control Policies With GuaranteesCode1
Energy-Based Imitation LearningCode1
An Empirical Investigation of Representation Learning for ImitationCode1
Estimating Q(s,s') with Deep Deterministic Dynamics GradientsCode1
Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid LocomotionCode1
Explorative Imitation Learning: A Path Signature Approach for Continuous EnvironmentsCode1
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character ControlCode1
An Imitation Game for Learning Semantic Parsers from User InteractionCode1
Counter-Strike Deathmatch with Large-Scale Behavioural CloningCode1
Following High-level Navigation Instructions on a Simulated Quadcopter with Imitation LearningCode1
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
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