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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 4150 of 2122 papers

TitleStatusHype
DIAMBRA Arena: a New Reinforcement Learning Platform for Research and ExperimentationCode2
FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex ManipulationCode2
Deep Generative Models for Offline Policy Learning: Tutorial, Survey, and Perspectives on Future DirectionsCode2
In-Context Imitation Learning via Next-Token PredictionCode2
Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action RepresentationsCode2
LangProp: A code optimization framework using Large Language Models applied to drivingCode2
AMP: Adversarial Motion Priors for Stylized Physics-Based Character ControlCode2
AdaFlow: Imitation Learning with Variance-Adaptive Flow-Based PoliciesCode2
Advancing Language Model Reasoning through Reinforcement Learning and Inference ScalingCode2
DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human ReferencesCode2
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