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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 4150 of 2122 papers

TitleStatusHype
Interactive Imitation Learning for Dexterous Robotic Manipulation: Challenges and Perspectives -- A Survey0
Enhanced DACER Algorithm with High Diffusion Efficiency0
Normalizing Flows are Capable Models for RLCode1
RoboTransfer: Geometry-Consistent Video Diffusion for Robotic Visual Policy Transfer0
ChatVLA-2: Vision-Language-Action Model with Open-World Embodied Reasoning from Pretrained KnowledgeCode1
Streaming Flow Policy: Simplifying diffusion/flow-matching policies by treating action trajectories as flow trajectories0
SCIZOR: A Self-Supervised Approach to Data Curation for Large-Scale Imitation Learning0
Learning Compositional Behaviors from Demonstration and Language0
Spatial RoboGrasp: Generalized Robotic Grasping Control Policy0
Object-Centric Action-Enhanced Representations for Robot Visuo-Motor Policy Learning0
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