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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 4150 of 2122 papers

TitleStatusHype
Learning Multiple Probabilistic Decisions from Latent World Model in Autonomous DrivingCode2
MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at ScaleCode2
In-Context Imitation Learning via Next-Token PredictionCode2
Equivariant Diffusion PolicyCode2
Streaming Diffusion Policy: Fast Policy Synthesis with Variable Noise Diffusion ModelsCode2
Aligning Language Models with Demonstrated FeedbackCode2
Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action RepresentationsCode2
Deep Generative Models for Offline Policy Learning: Tutorial, Survey, and Perspectives on Future DirectionsCode2
AdaFlow: Imitation Learning with Variance-Adaptive Flow-Based PoliciesCode2
LangProp: A code optimization framework using Large Language Models applied to drivingCode2
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