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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12011225 of 2122 papers

TitleStatusHype
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II0
SCIZOR: A Self-Supervised Approach to Data Curation for Large-Scale Imitation Learning0
SculptDiff: Learning Robotic Clay Sculpting from Humans with Goal Conditioned Diffusion Policy0
SDA: Improving Text Generation with Self Data Augmentation0
SE(3)-Equivariant Robot Learning and Control: A Tutorial Survey0
SEAL: SEmantic-Augmented Imitation Learning via Language Model0
Searching for Objects using Structure in Indoor Scenes0
Seeded self-play for language learning0
Seeing Differently, Acting Similarly: Heterogeneously Observable Imitation Learning0
SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competition0
Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Games0
Selective Sampling and Imitation Learning via Online Regression0
Self-driven Grounding: Large Language Model Agents with Automatical Language-aligned Skill Learning0
Self-Imitation Advantage Learning0
Self-Imitation Learning by Planning0
Self-Imitation Learning from Demonstrations0
Self-Imitation Learning via Generalized Lower Bound Q-learning0
Self-Imitation Learning via Trajectory-Conditioned Policy for Hard-Exploration Tasks0
Self-Motivated Communication Agent for Real-World Vision-Dialog Navigation0
Self-reconfiguration Strategies for Space-distributed Spacecraft0
Self-Supervised Cross-View Correspondence with Predictive Cycle Consistency0
Self-Supervised Disentangled Representation Learning for Third-Person Imitation Learning0
SeMAIL: Eliminating Distractors in Visual Imitation via Separated Models0
Semi-Supervised Imitation Learning of Team Policies from Suboptimal Demonstrations0
Semi-Supervised One-Shot Imitation Learning0
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