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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 481490 of 2122 papers

TitleStatusHype
Contractive Dynamical Imitation Policies for Efficient Out-of-Sample RecoveryCode0
Imitation learning with artificial neural networks for demand response with a heuristic control approach for heat pumpsCode0
Imitation Learning of Agenda-based Semantic ParsersCode0
Imitation Learning of Stabilizing Policies for Nonlinear SystemsCode0
Imitation Learning from Purified DemonstrationsCode0
Out-of-Dynamics Imitation Learning from Multimodal DemonstrationsCode0
Active Policy Improvement from Multiple Black-box OraclesCode0
Imitation Learning from Suboptimal Demonstrations via Meta-Learning An Action RankerCode0
Pay Attention! - Robustifying a Deep Visuomotor Policy Through Task-Focused Visual AttentionCode0
Imitrob: Imitation Learning Dataset for Training and Evaluating 6D Object Pose EstimatorsCode0
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