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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 481490 of 2122 papers

TitleStatusHype
OpenVLA: An Open-Source Vision-Language-Action ModelCode9
Is Value Learning Really the Main Bottleneck in Offline RL?Code3
A Dual Approach to Imitation Learning from Observations with Offline Datasets0
MaIL: Improving Imitation Learning with MambaCode1
RILe: Reinforced Imitation Learning0
Streaming Diffusion Policy: Fast Policy Synthesis with Variable Noise Diffusion ModelsCode2
Online Adaptation for Enhancing Imitation Learning PoliciesCode0
Phase-Amplitude Reduction-Based Imitation LearningCode0
Multi-Agent Imitation Learning: Value is Easy, Regret is Hard0
Behavior-Targeted Attack on Reinforcement Learning with Limited Access to Victim's Policy0
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