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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 481490 of 2122 papers

TitleStatusHype
Residual Policy Gradient: A Reward View of KL-regularized Objective0
Spatial-Temporal Graph Diffusion Policy with Kinematic Modeling for Bimanual Robotic Manipulation0
LUMOS: Language-Conditioned Imitation Learning with World Models0
Finetuning Generative Trajectory Model with Reinforcement Learning from Human Feedback0
NIL: No-data Imitation Learning by Leveraging Pre-trained Video Diffusion Models0
SE(3)-Equivariant Robot Learning and Control: A Tutorial Survey0
Feasibility-aware Imitation Learning from Observations through a Hand-mounted Demonstration Interface0
The Pitfalls of Imitation Learning when Actions are Continuous0
Imitation Learning of Correlated Policies in Stackelberg Games0
TLA: Tactile-Language-Action Model for Contact-Rich Manipulation0
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