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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 471480 of 2122 papers

TitleStatusHype
Follow the Neurally-Perturbed Leader for Adversarial TrainingCode0
A General, Evolution-Inspired Reward Function for Social RoboticsCode0
Improving End-to-End Speech Translation by Imitation-Based Knowledge Distillation with Synthetic TranscriptsCode0
Inferring Versatile Behavior from Demonstrations by Matching Geometric DescriptorsCode0
Imitrob: Imitation Learning Dataset for Training and Evaluating 6D Object Pose EstimatorsCode0
Improved Policy Optimization for Online Imitation LearningCode0
Contrastively Learning Visual Attention as Affordance Cues from Demonstrations for Robotic GraspingCode0
One-Shot Visual Imitation Learning via Meta-LearningCode0
InfoGAIL: Interpretable Imitation Learning from Visual DemonstrationsCode0
Contractive Dynamical Imitation Policies for Efficient Out-of-Sample RecoveryCode0
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