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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 471480 of 2122 papers

TitleStatusHype
AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning0
Batch Recurrent Q-Learning for Backchannel Generation Towards Engaging Agents0
Diffusion Imitation from Observation0
Diffusion Meets DAgger: Supercharging Eye-in-hand Imitation Learning0
Diffusion Model-Augmented Behavioral Cloning0
Diffusion Models for Robotic Manipulation: A Survey0
Diffusion-Reward Adversarial Imitation Learning0
DIGIC: Domain Generalizable Imitation Learning by Causal Discovery0
Synthesizing Decentralized Controllers with Graph Neural Networks and Imitation Learning0
Align Your Intents: Offline Imitation Learning via Optimal Transport0
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