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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 471480 of 2122 papers

TitleStatusHype
Physics-informed Imitative Reinforcement Learning for Real-world Driving0
Offline Imitation Learning with Model-based Reverse Augmentation0
An Imitative Reinforcement Learning Framework for Autonomous DogfightCode3
EvIL: Evolution Strategies for Generalisable Imitation LearningCode1
Leveraging Locality to Boost Sample Efficiency in Robotic ManipulationCode1
Bridging the Communication Gap: Artificial Agents Learning Sign Language through Imitation0
BiKC: Keypose-Conditioned Consistency Policy for Bimanual Robotic ManipulationCode0
Contrastive Imitation Learning for Language-guided Multi-Task Robotic Manipulation0
PRIMER: Perception-Aware Robust Learning-based Multiagent Trajectory Planner0
CIMRL: Combining IMitation and Reinforcement Learning for Safe Autonomous Driving0
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