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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 471480 of 2122 papers

TitleStatusHype
Learning Bimanual Manipulation via Action Chunking and Inter-Arm Coordination with Transformers0
GR00T N1: An Open Foundation Model for Generalist Humanoid Robots0
HybridGen: VLM-Guided Hybrid Planning for Scalable Data Generation of Imitation Learning0
Efficient Imitation under Misspecification0
FLEX: A Framework for Learning Robot-Agnostic Force-based Skills Involving Sustained Contact Object Manipulation0
GenOSIL: Generalized Optimal and Safe Robot Control using Parameter-Conditioned Imitation Learning0
Residual Policy Gradient: A Reward View of KL-regularized Objective0
From Abstraction to Reality: DARPA's Vision for Robust Sim-to-Real Autonomy0
Sketch-to-Skill: Bootstrapping Robot Learning with Human Drawn Trajectory Sketches0
Is Your Imitation Learning Policy Better than Mine? Policy Comparison with Near-Optimal Stopping0
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