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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11511175 of 2122 papers

TitleStatusHype
SafetyNet: Safe planning for real-world self-driving vehicles using machine-learned policies0
SAIL: Faster-than-Demonstration Execution of Imitation Learning Policies0
Saliency Prediction on Omnidirectional Images with Generative Adversarial Imitation Learning0
Sample-efficient Adversarial Imitation Learning from Observation0
Sample-efficient Adversarial Imitation Learning0
Sample Efficient Imitation Learning for Continuous Control0
Sample Efficient Imitation Learning via Reward Function Trained in Advance0
Physics-informed Imitative Reinforcement Learning for Real-world Driving0
Sample Efficient Interactive End-to-End Deep Learning for Self-Driving Cars with Selective Multi-Class Safe Dataset Aggregation0
Sample Efficient Learning of Path Following and Obstacle Avoidance Behavior for Quadrotors0
Sample Efficient Training in Multi-Agent Adversarial Games with Limited Teammate Communication0
Scalable Bayesian Inverse Reinforcement Learning by Auto-Encoding Reward0
Scalable Multi-Task Imitation Learning with Autonomous Improvement0
Scaling Laws for Pre-training Agents and World Models0
Scaling Vision-based End-to-End Driving with Multi-View Attention Learning0
Scanpath Prediction in Panoramic Videos via Expected Code Length Minimization0
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II0
SCIZOR: A Self-Supervised Approach to Data Curation for Large-Scale Imitation Learning0
SculptDiff: Learning Robotic Clay Sculpting from Humans with Goal Conditioned Diffusion Policy0
SDA: Improving Text Generation with Self Data Augmentation0
SE(3)-Equivariant Robot Learning and Control: A Tutorial Survey0
SEAL: SEmantic-Augmented Imitation Learning via Language Model0
Searching for Objects using Structure in Indoor Scenes0
Seeded self-play for language learning0
Seeing Differently, Acting Similarly: Heterogeneously Observable Imitation Learning0
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