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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 461470 of 2122 papers

TitleStatusHype
Dialogue Learning with Human Teaching and Feedback in End-to-End Trainable Task-Oriented Dialogue SystemsCode0
IN-RIL: Interleaved Reinforcement and Imitation Learning for Policy Fine-TuningCode0
Co-training for Policy LearningCode0
Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and InvestigationCode0
Interactive Learning from Activity DescriptionCode0
Improving End-to-End Speech Translation by Imitation-Based Knowledge Distillation with Synthetic TranscriptsCode0
An Empirical Comparison on Imitation Learning and Reinforcement Learning for Paraphrase GenerationCode0
Non-Adversarial Imitation Learning and its Connections to Adversarial MethodsCode0
Improving In-Context Learning with Reasoning DistillationCode0
Follow the Neurally-Perturbed Leader for Adversarial TrainingCode0
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