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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 461470 of 2122 papers

TitleStatusHype
Analyzing an Imitation Learning Network for Fundus Image Registration Using a Divide-and-Conquer Approach0
Bayesian Imitation Learning for End-to-End Mobile Manipulation0
Decomposing the Generalization Gap in Imitation Learning for Visual Robotic Manipulation0
AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning0
Differentiable Constrained Imitation Learning for Robot Motion Planning and Control0
An Analysis of Logit Learning with the r-Lambert Function0
Differentiable Robust LQR Layers0
DiffStitch: Boosting Offline Reinforcement Learning with Diffusion-based Trajectory Stitching0
Batch Recurrent Q-Learning for Backchannel Generation Towards Engaging Agents0
Synthesizing Decentralized Controllers with Graph Neural Networks and Imitation Learning0
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