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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 461470 of 2122 papers

TitleStatusHype
OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents0
The State-Action-Reward-State-Action Algorithm in Spatial Prisoner's Dilemma Game0
RaCIL: Ray Tracing based Multi-UAV Obstacle Avoidance through Composite Imitation Learning0
MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Intervention0
Imperative Learning: A Self-supervised Neuro-Symbolic Learning Framework for Robot Autonomy0
Deep-MPC: A DAGGER-Driven Imitation Learning Strategy for Optimal Constrained Battery Charging0
Gaussian Splatting to Real World Flight Navigation Transfer with Liquid Networks0
Iterative Sizing Field Prediction for Adaptive Mesh Generation From Expert DemonstrationsCode0
CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics0
Visually Robust Adversarial Imitation Learning from Videos with Contrastive LearningCode0
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