SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11261150 of 2122 papers

TitleStatusHype
Imitation Learning from Observations under Transition Model DisparityCode0
The Boltzmann Policy Distribution: Accounting for Systematic Suboptimality in Human ModelsCode1
Learning to Fold Real Garments with One Arm: A Case Study in Cloud-Based Robotics Research0
Non-Parallel Text Style Transfer with Self-Parallel SupervisionCode0
Evaluating the Effectiveness of Corrective Demonstrations and a Low-Cost Sensor for Dexterous ManipulationCode0
Divide & Conquer Imitation LearningCode0
Understanding Game-Playing Agents with Natural Language AnnotationsCode0
What Matters in Language Conditioned Robotic Imitation Learning over Unstructured DataCode1
Causal Confusion and Reward Misidentification in Preference-Based Reward Learning0
When Should We Prefer Offline Reinforcement Learning Over Behavioral Cloning?0
Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale0
Imitating, Fast and Slow: Robust learning from demonstrations via decision-time planning0
Demonstrate Once, Imitate Immediately (DOME): Learning Visual Servoing for One-Shot Imitation Learning0
Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy PretrainingCode1
Learning Generalizable Dexterous Manipulation from Human Grasp Affordance0
GAIL-PT: A Generic Intelligent Penetration Testing Framework with Generative Adversarial Imitation LearningCode1
Information-Theoretic Policy Learning from Partial Observations with Fully Informed Decision Makers0
Why Exposure Bias Matters: An Imitation Learning Perspective of Error Accumulation in Language GenerationCode0
Accelerating Federated Edge Learning via Topology Optimization0
ReIL: A Framework for Reinforced Intervention-based Imitation Learning0
Socially Compliant Navigation Dataset (SCAND): A Large-Scale Dataset of Demonstrations for Social Navigation0
Modular Adaptive Policy Selection for Multi-Task Imitation Learning through Task DivisionCode0
A Visual Navigation Perspective for Category-Level Object Pose EstimationCode1
Reshaping Robot Trajectories Using Natural Language Commands: A Study of Multi-Modal Data Alignment Using Transformers0
Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation0
Show:102550
← PrevPage 46 of 85Next →

No leaderboard results yet.