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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 451460 of 2122 papers

TitleStatusHype
Inverse Q-Learning Done Right: Offline Imitation Learning in Q^π-Realizable MDPsCode0
Automatic Discovery of Interpretable Planning StrategiesCode0
Inferring Versatile Behavior from Demonstrations by Matching Geometric DescriptorsCode0
Automatic Discovery and Description of Human Planning StrategiesCode0
InfoGAIL: Interpretable Imitation Learning from Visual DemonstrationsCode0
Improving End-to-End Speech Translation by Imitation-Based Knowledge Distillation with Synthetic TranscriptsCode0
Beyond Imitation: Learning Key Reasoning Steps from Dual Chain-of-Thoughts in Reasoning DistillationCode0
Improving In-Context Learning with Reasoning DistillationCode0
Co-training for Policy LearningCode0
Improving Policy Optimization with Generalist-Specialist LearningCode0
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