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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 441450 of 2122 papers

TitleStatusHype
IN-RIL: Interleaved Reinforcement and Imitation Learning for Policy Fine-TuningCode0
Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and InvestigationCode0
InfoGAIL: Interpretable Imitation Learning from Visual DemonstrationsCode0
Amplifying the Imitation Effect for Reinforcement Learning of UCAV's Mission ExecutionCode0
Domain Adaptive Imitation LearningCode0
Information Maximizing Curriculum: A Curriculum-Based Approach for Imitating Diverse SkillsCode0
Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex TasksCode0
Automatic Discovery of Interpretable Planning StrategiesCode0
Improving Policy Optimization with Generalist-Specialist LearningCode0
Automatic Discovery and Description of Human Planning StrategiesCode0
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