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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 441450 of 2122 papers

TitleStatusHype
A Graph-based Adversarial Imitation Learning Framework for Reliable & Realtime Fleet Scheduling in Urban Air Mobility0
Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid LocomotionCode1
DINO Pre-training for Vision-based End-to-end Autonomous Driving0
Global Reinforcement Learning: Beyond Linear and Convex Rewards via Submodular Semi-gradient Methods0
PAIL: Performance based Adversarial Imitation Learning Engine for Carbon Neutral Optimization0
MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility0
Towards Human-Like Driving: Active Inference in Autonomous Vehicle Control0
BiGym: A Demo-Driven Mobile Bi-Manual Manipulation BenchmarkCode3
Green Screen Augmentation Enables Scene Generalisation in Robotic ManipulationCode1
Explorative Imitation Learning: A Path Signature Approach for Continuous EnvironmentsCode1
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