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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10511075 of 2122 papers

TitleStatusHype
Learning to Structure an Image with Few Colors and Beyond0
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning0
Sequential Causal Imitation Learning with Unobserved Confounders0
Causal Imitation Learning with Unobserved Confounders0
Exploring the trade off between human driving imitation and safety for traffic simulation0
Solving the Baby Intuitions Benchmark with a Hierarchically Bayesian Theory of MindCode0
Sequence Model Imitation Learning with Unobserved ContextsCode0
Understanding Adversarial Imitation Learning in Small Sample Regime: A Stage-coupled Analysis0
See What the Robot Can't See: Learning Cooperative Perception for Visual NavigationCode0
Robot Policy Learning from Demonstration Using Advantage Weighting and Early Termination0
Improved Policy Optimization for Online Imitation LearningCode0
Learning Soccer Juggling Skills with Layer-wise Mixture-of-ExpertsCode1
Robots Enact Malignant Stereotypes0
Lagrangian Method for Q-Function Learning (with Applications to Machine Translation)0
Discriminator-Weighted Offline Imitation Learning from Suboptimal DemonstrationsCode1
Resolving Copycat Problems in Visual Imitation Learning via Residual Action Prediction0
A Few Expert Queries Suffices for Sample-Efficient RL with Resets and Linear Value Approximation0
Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and InvestigationCode0
Learning to Prove Trigonometric Identities0
Finding Fallen Objects Via Asynchronous Audio-Visual Integration0
Learning to Accelerate Approximate Methods for Solving Integer Programming via Early FixingCode0
Planning with RL and episodic-memory behavioral priors0
WebShop: Towards Scalable Real-World Web Interaction with Grounded Language AgentsCode2
Target-absent Human AttentionCode1
Discriminator-Guided Model-Based Offline Imitation Learning0
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