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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10511075 of 2122 papers

TitleStatusHype
Deep Reinforcement Learning-based Multi-objective Path Planning on the Off-road Terrain Environment for Ground Vehicles0
Learning from Mistakes via Cooperative Study Assistant for Large Language ModelsCode0
End-to-End Stable Imitation Learning via Autonomous Neural Dynamic Policies0
On the Correspondence between Compositionality and Imitation in Emergent Neural Communication0
Replicating Complex Dialogue Policy of Humans via Offline Imitation Learning with Supervised Regularization0
An Imitation Learning Based Algorithm Enabling Priori Knowledge Transfer in Modern Electricity Markets for Bayesian Nash Equilibrium Estimation0
Scanpath Prediction in Panoramic Videos via Expected Code Length Minimization0
Get Back Here: Robust Imitation by Return-to-Distribution Planning0
CALM: Conditional Adversarial Latent Models for Directable Virtual Characters0
Learning Environment for the Air Domain (LEAD)0
Distance Weighted Supervised Learning for Offline Interaction DataCode0
Programmatically Grounded, Compositionally Generalizable Robotic Manipulation0
Causal Semantic Communication for Digital Twins: A Generalizable Imitation Learning Approach0
Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware0
Learning Representative Trajectories of Dynamical Systems via Domain-Adaptive ImitationCode0
Behavior Retrieval: Few-Shot Imitation Learning by Querying Unlabeled Datasets0
Using Offline Data to Speed Up Reinforcement Learning in Procedurally Generated EnvironmentsCode0
Affordances from Human Videos as a Versatile Representation for Robotics0
MDDL: A Framework for Reinforcement Learning-based Position Allocation in Multi-Channel Feed0
Reward-free Policy Imitation Learning for Conversational Search0
Synthetically Generating Human-like Data for Sequential Decision Making Tasks via Reward-Shaped Imitation Learning0
Car-Following Models: A Multidisciplinary Review0
Curriculum-Based Imitation of Versatile SkillsCode0
For Pre-Trained Vision Models in Motor Control, Not All Policy Learning Methods are Created Equal0
CRISP: Curriculum Inducing Primitive Informed Subgoal Prediction for Hierarchical Reinforcement Learning0
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