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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 421430 of 2122 papers

TitleStatusHype
Iterative Sizing Field Prediction for Adaptive Mesh Generation From Expert DemonstrationsCode0
Deep Imitation Learning of Sequential Fabric Smoothing From an Algorithmic SupervisorCode0
Deep Imitative Models for Flexible Inference, Planning, and ControlCode0
Learning from Mistakes via Cooperative Study Assistant for Large Language ModelsCode0
Information Maximizing Curriculum: A Curriculum-Based Approach for Imitating Diverse SkillsCode0
Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed SimulationCode0
Learning to Build by Building Your Own InstructionsCode0
Inferring Versatile Behavior from Demonstrations by Matching Geometric DescriptorsCode0
Cross Domain Robot Imitation with Invariant RepresentationCode0
InfoGAIL: Interpretable Imitation Learning from Visual DemonstrationsCode0
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