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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 421430 of 2122 papers

TitleStatusHype
Dissipative Imitation Learning for Discrete Dynamic Output Feedback Control with Sparse Data Sets0
BEAC: Imitating Complex Exploration and Task-oriented Behaviors for Invisible Object Nonprehensile Manipulation0
Deep Bayesian Reward Learning from Preferences0
Bayesian Multi-type Mean Field Multi-agent Imitation Learning0
Deep Learning for Visual Navigation of Underwater Robots0
Deep Learning of Robotic Tasks without a Simulator using Strong and Weak Human Supervision0
Deeply AggreVaTeD: Differentiable Imitation Learning for Sequential Prediction0
Deep-MPC: A DAGGER-Driven Imitation Learning Strategy for Optimal Constrained Battery Charging0
A Linearly Constrained Nonparametric Framework for Imitation Learning0
Decoupling Skill Learning from Robotic Control for Generalizable Object Manipulation0
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