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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 411420 of 2122 papers

TitleStatusHype
Interactive incremental learning of generalizable skills with local trajectory modulationCode0
Autoregressive Knowledge Distillation through Imitation LearningCode0
Deep attention networks reveal the rules of collective motion in zebrafishCode0
Learning from Imperfect Demonstrations from Agents with Varying DynamicsCode0
Interactive Learning from Activity DescriptionCode0
Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex TasksCode0
Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and InvestigationCode0
Deep Homography Prediction for Endoscopic Camera Motion Imitation LearningCode0
Interactive Imitation Learning in State-SpaceCode0
Intrinsically Motivated Open-Ended Multi-Task Learning Using Transfer Learning to Discover Task HierarchyCode0
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