SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 411420 of 2122 papers

TitleStatusHype
Adapt3R: Adaptive 3D Scene Representation for Domain Transfer in Imitation Learning0
Leveraging Human Guidance for Deep Reinforcement Learning Tasks0
Deep Generative Models in Robotics: A Survey on Learning from Multimodal Demonstrations0
Diffusion-Reward Adversarial Imitation Learning0
DIGIC: Domain Generalizable Imitation Learning by Causal Discovery0
DINOBot: Robot Manipulation via Retrieval and Alignment with Vision Foundation Models0
DINO Pre-training for Vision-based End-to-end Autonomous Driving0
Accelerating Training in Pommerman with Imitation and Reinforcement Learning0
Deep Bayesian Reward Learning from Preferences0
Bayesian Multi-type Mean Field Multi-agent Imitation Learning0
Show:102550
← PrevPage 42 of 213Next →

No leaderboard results yet.